Sea Hero Pest

But I memorized the map! You showed me a map and I duly memorized it. Three check-in points with 3 at the top and 2 to the left. Sail up to 1. Veer back sharply to 2. Upwards and slightly  right to 3 and then – bingo – another page of the treasure-map-or-whatever is mine! You didn’t mention navigating! You didn’t mention landmarks! I was supposed to guess that that bunch of stylised pointy trees and those mammoths-wearing-shawls were in fact landmarks?

A lot more of this exclaiming has gone on in the past couple of days, since I discovered the dementia-research game/app known as Sea Hero Quest. Apparently one of earliest the signs of dementia is a lessening of the ability to navigate, and I do remember this quite clearly with Mum. She got lost after one of her regular Sunday visits to my house. Ten minutes after leaving she was back, knocking on my door, tearful, insisting that the roads had all changed. They been taking her to Hastings, she said. Hastings was a good hour and a half’s drive away. She had just missed her usual turning.

They tell you that for every ten minutes or so you spend on your smartphone  steering your tiny electronic boat around huge electronic icebergs, you are contributing approximately thirty minutes of invaluable research data to scientists seeking a cure for dementia. Well there’s Mum, and the app was free to download, so how could I not?

To be fair it was my first ever experience of gaming. Apart from Words With Friends, that is, which doesn’t really count because it’s basically Scrabble and doesn’t involve manoeuvring anything. And I do wonder if being of the Sheldon Cooper ilk doesn’t hamper a person in unintended ways. I mean, I don’t suppose the designer of Sea Hero Quest anticipated that someone would be so busy attempting and failing to type her age into a big white box that she did not notice until her fifth try that there was a huge sliding scale underneath. The big white box served no purpose whatsoever. In which case, why have a white box? Or maybe he designed it that way. It could have been some kind of trick…

And I don’t suppose he anticipated that the lack of any but the vaguest of instructions would be much of a problem. Presumably experienced gamers are already familiar the basic conventions of gaming. But I mean, how do you even start? There are kind of lily-pad things. Am I supposed to hop from one to another in number order, or can I click on any one I want at any time? And what is that star thing? What happens if I click on a monster? And why is there a paintbrush in the water?

And then there are the memorisable maps sans landmarks. Memorising maps has never been that stressful for me: I like maps. In my younger days I managed to more-or-less memorise the route from Kent to Scotland and drive there over two days alone, in a tiny car, with nothing but a book of road maps open on the passenger seat and list of place names taped to the driver’s side window. I did get lost on the motorway, but only once, before realising that the sun was now setting in the wrong direction.

And then there is the map that appears to consist entirely of swirling fog and dry land. Perhaps for this particular game Boaty will prove to be an amphibi-boat. Just about anything might be possible in a land featuring shawl-wearing mammoths. Boaty will doubtless sprout crocodile legs and lumber across dry land in the direction of those distant red beacons. But no! When the game starts, there we are in the same icy, glacier-infested waterway.

So what was the point of that map?

Infuriatingly, at the end of one game it asks a series of questions: How did you navigate? Did you count from the beginning? Did you navigate using the landmarks? Or did you count from a landmark?

Count?? Navigate?? They never told me I was supposed to be counting or navigating.  I was just concentrating on this little wizzy item between glaciers and crashing helplessly into one after another. Should I be tapping the phone? Should I be pushing the boat forward, or maybe pulling the boat along somehow, with an ancient palsied digit? Would the phone perhaps respond to bellowed instructions, as with Alexa?

And then there were the sea monsters. The idea is that you pursue the sea monster at top speed through the glaciers, inexplicable mammoths and whatnot. I haven’t found out how to slow Boaty down as yet so we proceed at maximum notts through icy waters, with some kind of Nessie-alike creature speeding ahead. We are meant to be catching up to her and taking her photograph – with what I have no idea – except that flotillas of baby glaciers keep getting in the way.

Initially I try to avoid them by tapping to the left or the right. This works twice. Thenceforward no amount of leftward or rightward tapping makes any difference whatsoever – no corresponding evasive skipping by Boaty occurs. Ah well, I think, since the iceberg flotilla don’t seem to be damaging her, as they would surely do in real life,  I might as well just laissez faire, que-sera-sera and power on through. But this only slows you down. Eventually Nessie takes pity and stops of her own accord so that you can take her photo, for which you are rewarded with one hot-cross-bun type star and a patronising message: Try to go a little faster next time to gain more points. I was trying to slow down.

Three hours later and there I am on the sofa, in gathering darkness, hungry, surrounded by dozing cats and still apparently attempting to master Sea Hero Quest. But in fact I am not really playing. I am driving my nasty little electronic sailing vessel around in ever decreasing circles and deliberately slamming her into first one glacier and then another. Yes, I am graunching her dear, jaunty little painted sides along those serrated ice-edges.

Kerrang!

Pow!!

6 thoughts on “Sea Hero Pest

  1. Well, it would seem you passed the test. Or maybe you’ve shown the testers what to add/not add. Or maybe you just need an aerial view of matters. Or maybe, like me, you could get lost in a bathtub. (I need an aerial view.) I am an appless individual; this story of yours is why. 🙂

    Liked by 1 person

    1. I must say, I haven’t felt as physically stressed for a long time as when I was playing that game. I could feel my heart thumping just as if it was a real boat and I was lost in a real ocean full of icebergs (observed by shawl-clad mammoths).

      Liked by 1 person

      1. LOL! I walked into a friend’s house to see her two-year old further along in PacMan screens than I ever got! I’m rather glad (especially on that day) that nothing had hinged upon the results of my PacManning!

        Liked by 1 person

    1. Yes. It is in a very good cause, and kind of enjoyable to start with, before the nightmare sets in! I am guessing the game itself isn’t difficult, it’s just that they are relying on the player grasping a set of ‘obvious’ but unfortunately unwritten rules rather getting hung up on what they would see as irrelevant details – mammoths etc.

      Suspect the shawls are meant to be blocks of ice. 🙂

      Liked by 1 person

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